A Player's Grimoire

Amber Ascendant

Play Cheat Sheet — for hitting the ground running instead of fumbling through it.

The One Thing to Remember

Read this before anything else

Every turn, you're answering: "What am I trying to do, how, and why am I allowed?" Then you compare a number to the opposition's number. That's it.

What to Say at the Table

Four steps, every single time

  1. Say your Intent. "I want to [outcome]." Not "I swing my sword" — but "I want to knock him off the bridge."
  2. Pick your Approach. Action = skill/training/Legacy, works within normal reality.
    Effect = raw power bending reality, needs two Attributes.
  3. State your Permission. Why can you even try this — a Legacy, Attribute, Bond, Domain, or something already established in the fiction.
  4. Roll it into a number. Compare to the opposition's Rank. See the two paths below.

Two Paths to Any Outcome

Actions work within reality. Effects bend it.

Action

Talking, sneaking, fighting mundanely, using a known skill Rank = [Legacy] + [Edge source]
  • No fitting Legacy? Use an Attribute at −2 (everyday task) or −4 (expert task).
  • Spend 1 Essence for +1 Edge ("Empower") — visible to onlookers.
  • Beat opposition by 2+ → Full success
  • Beat it by 1 → Partial success, with a cost
  • Don't beat it → Failure, maybe a Consequence

Effect

Trump, big Pattern moves, blasting someone, warping a scene Rank = [Attribute] + [Attribute]
  • Pick two that fit — e.g. Spirit + Harmony for a Trump.
  • Direct (a target): they defend with Aegis; push through with Force.
  • Indirect (the scene): opposed by another Effect, not Aegis.
  • Higher rank narrates how it lands.
  • Damage caps at Wrath — target chooses Essence loss or a Wound, never both.

The Ledger of Resources

What's actually on your sheet, in plain terms

TermThink of it as…
EssenceYour mana bar. Spend it to push harder or absorb hits. Refills between scenes.
WoundsInjuries that stick around. High totals give an Edge penalty until healed.
AegisYour passive armor against Effects aimed at you.
WrathThe most damage you can ever deal in one hit.
AuraYour metaphysical presence — sets Bond/Geasa capacity and how much others flinch.
Legacies"What I'm good at" tags from your old life. Fuel Actions.
BondsReal connections you can call on for Edge, communication, summoning.
GeasaPersonal "always/never" truths. Invoke for Force — breaking one is bad news.
GiftsCharacter-build perks, already spent at creation. Ignore mid-game.

Cheat Codes: "What Do I Add?"

Quick lookups for the table

Direct Effect Outcomes

Quick reference for confrontations

Final EffectIn ControlResult
0DefenderBlocked
no damage
0AggressorNear Miss
no damage, but leverage
1+DefenderCostly Success
damage lands, defender shapes fallout
1+AggressorFull Success
you land it and control fallout

Gotchas for a New Player

Learn these once, never fumble again